You can find an overview of a lot of design patterns
in Wikipedia. It also mentions which patterns are mentioned by GoF. I'll sum them up here and try to assign as many
pattern implementations as possible, found in both the Java SE and Java EE APIs.
Creational patterns
Abstract factory
(recognizeable by creational methods returning the factory itself which in turn can be
used to create another abstract/interface type)
Builder
(recognizeable by creational methods returning the instance itself)
Factory method
(recognizeable by creational methods returning an implementation of an abstract/interface
type)
Prototype
(recognizeable by creational methods returning a different instance of itself with the
same properties)
Singleton
(recognizeable by creational methods returning the same instance (usually of itself)
everytime)
Structural patterns
Adapter
(recognizeable by creational methods taking an instance of different abstract/interface
type and returning an implementation of own/another abstract/interface type which decorates/overrides the
given instance)
Bridge
(recognizeable by creational methods taking an instance of different abstract/interface
type and returning an implementation of own abstract/interface type which delegates/uses the given instance)
- None comes to mind yet. A fictive example would be new LinkedHashMap(LinkedHashSet<K>, List<V>)
which returns an unmodifiable linked map which doesn't clone the items, but uses them. The java.util.Collections#newSetFromMap() and singletonXXX() methods however
Composite
(recognizeable by behavioral methods taking an instance of same abstract/interface type
into a tree structure)
Decorator
(recognizeable by creational methods taking an instance of same abstract/interface type
which adds additional behaviour)
Facade
(recognizeable by behavioral methods which internally uses instances of different
independent abstract/interface types)
Flyweight
(recognizeable by creational methods returning a cached instance, a bit the "multiton"
idea)
Proxy
(recognizeable by creational methods which returns an implementation of given
abstract/interface type which in turn delegates/uses a different implementation of given abstract/interface
type)
Behavioral patterns
Chain of responsibility
(recognizeable by behavioral methods which (indirectly) invokes the same method in another
implementation of same abstract/interface type in a queue)
Command
(recognizeable by behavioral methods in an abstract/interface type which invokes a method
in an implementation of a different abstract/interface type which has been encapsulated by the command
implementation during its creation)
Interpreter
(recognizeable by behavioral methods returning a structurally different instance/type of
the given instance/type; note that parsing/formatting is not part of the pattern, determining the pattern
and how to apply it is)
Iterator
(recognizeable by behavioral methods sequentially returning instances of a different type
from a queue)
Mediator
(recognizeable by behavioral methods taking an instance of different abstract/interface
type (usually using the command pattern) which delegates/uses the given instance)
Memento
(recognizeable by behavioral methods which internally changes the state of the whole
instance)
Observer (or Publish/Subscribe)
(recognizeable by behavioral methods which invokes a method on an instance of another
abstract/interface type, depending on own state)
State
(recognizeable by behavioral methods which changes its behaviour depending on the
instance's state which can be controlled externally)
Strategy
(recognizeable by behavioral methods in an abstract/interface type which invokes a method
in an implementation of a different abstract/interface type which has been passed-in as method argument into
the strategy implementation)
Template method
(recognizeable by behavioral methods which already have a "default" behaviour defined by
an abstract type)
Visitor
(recognizeable by two different abstract/interface types which has methods defined which
takes each the otherabstract/interface type; the one actually calls the method of the other and the other
executes the desired strategy on it)